Puzzle Media on Early Childhood Cognitive Abilities

Authors

  • Jumaedah Universitas Negeri Makassar, Indonesia
  • Herlina Universitas Negeri Makassar, Indonesia
  • Herman Universitas Negeri Makassar, Indonesia
  • Wahira Universitas Negeri Makassar, Indonesia
  • Assidiq Darwis Universitas Negeri Makassar, Indonesia

DOI:

https://doi.org/10.59653/jemls.v4i01.2175

Keywords:

Media, Puzzle, Ability, Cognitive, Children

Abstract

Puzzles stimulate children to recognize relationships between parts and wholes, understand patterns and shapes, hone visual memory skills, practice cause-and-effect logic, and develop simple strategies through trial and error. This study aims to determine the cognitive abilities of children in the control group and the experimental group before and after being given learning using puzzle media. The type of research used is quantitative with quasi-experimental design or pseudo-experimental research. Using data collection techniques in the form of observations, tests, interviews, and documents. The data analysis used goes through two stages, namely descriptive statistical analysis and inferential analysis. Descriptive analysis is used to provide an overview of children's cognitive development, while inferential analysis is used to test hypotheses whether there is a significant difference between the experimental group (puzzle media) and the control group (conventional learning). The results showed that the gross motor development of children aged 5-6 years after participating in learning with fuzzle media  in the experimental group could be said to be significant based on the results  of the paired sample t test with a p-value smaller than the significance level of 5%. The gross motor development of children aged 5-6 years after participating in learning with conventional media can be said to be significant based on the results  of the Wilcoxon Signed Rank test with a p-value greater than the significance level of 5%. Based on the results  of the Independent Sample T-Test, it was found  that the p-value was smaller than the significance level of 5%, so there was a significant difference in the cognitive development of children aged 5-6 years between the groups that participated in learning using fuzzle media and conventional media.

Downloads

Download data is not yet available.

References

Ahamwati, A. (2023). Educational game media for early childhood basic literacy. Journal of Early Childhood Education, 7(2), 45–55.

Campbell, D. T., & Stanley, J. C. (2020). Experimental and quasi-experimental designs for research. Boston: Houghton Mifflin.

Creswell, J. W. (2021). Research design: Qualitative, quantitative, and mixed methods approaches. California: Sage Publications.

Elizya, N., Putri, R., & Andini, F. (2022). Puzzlo Puzzle as a medium for developing fine motor and cognitive development in early childhood. Journal of Obsession: Journal of Early Childhood Education, 6(1), 345–355.

Kurnia, R., Lestari, D., & Pratiwi, S. (2022). The effect of playing puzzles on the problem solving skills and social interaction of kindergarten children. Scientific Journal of Early Childhood Education, 4(2), 101–110.

Kurnietin, A., Safitri, D., & Mariani, T. (2025). The use of puzzle media in improving the cognitive development of kindergarten children. Journal of Early Childhood Education, 9(1), 71–87.

Mulyaningsih, E., & Palangngan, A. (2021). The effect of puzzle games on the ability to recognize number symbols in children aged 4–5 years. Journal of Early Childhood Education, 10(2), 77–85.

Permendikbudristek Number 5 of 2022 concerning Standards for Early Childhood Development Achievement Levels.

Permendikbudristek Number 12 of 2024 concerning the Independent Curriculum. Piaget, J. (2013). The construction of reality in the child. New York: Routledge.

Rahmawati, I., & Prasetyo, A. (2022). Puzzle media in improving early childhood problem-solving skills. Golden Age Journal, 6(1), 23–32.

Santrock, J. W. (2020). Child development (15th ed.). New York: McGraw-Hill.

Sugiyono. (2022). Quantitative, qualitative, and R&D research methods. Bandung: Alfabeta.

Suryani, D. (2021). The effect of puzzles on the ability to recognize shapes, colors, and concentration of kindergarten children. Journal of Early Childhood Education Nusantara, 3(1), 15–25.

Law Number 20 of 2003 concerning the National Education System.

Law Number 23 of 2002 concerning Child Protection jo. Law Number 35 of 2014.

Vygotsky, L. S. (1978). Mind in society: The development of higher psychological processes. Harvard University Press.

World Health Organization (WHO). (2020). Guidelines on physical activity, sedentary behaviour and sleep for children under 5 years of age. Geneva: WHO.

Zusanty, R., Hidayah, N., & Wahyuni, L. (2022). Puzzle education game as a learning medium for cognitive and language for kindergarten children. Journal of Obsession: Journal of Early Childhood Education, 6(2), 890–899.

Downloads

Published

2026-02-05

How to Cite

Jumaedah, J., Herlina, H., Herman, H., Wahira, W., & Darwis, A. (2026). Puzzle Media on Early Childhood Cognitive Abilities. Journal of Education Method and Learning Strategy, 4(01), 126–141. https://doi.org/10.59653/jemls.v4i01.2175

Most read articles by the same author(s)