ROSFIANI, O.; SHAPUTRA, R.; MUCHTAR, A. D.; RAZAQ, F. Application of Kahoot Game Application Based Assessment in Class Discussion Learning Model Action to Improve Students’ Arabic Learning Outcomes. Jurnal Riset Multidisiplin dan Inovasi Teknologi, [S. l.], v. 2, n. 01, p. 401–409, 2023. DOI: 10.59653/jimat.v2i01.551. Disponível em: https://risetpress.com/index.php/jimat/article/view/551. Acesso em: 18 jul. 2025.